Masks and the wisdom in live encounters: the strange other — within yourself
With the masquerade game you explore the social masks that we all wear and the art of meeting each other in a small group. The game lets you play with kingly wisdom and foolish tricks! It invites you to see the interplay between people as a masquerade and to meet the strange other (in yourself) and thereby unmask yourself and others.
Playing with masks teaches one to find a good balance between identification with functional role(s) and total detachment to your own form of social engagement.
ISBN: 978-90-822774-5-6 — Masquerade Game: meeting strange others!
- Playing with social masks and tapping into your own jester and king to wisdom
- The Masquerade Game provides an introduction to the Hero Game: play yourself!
- Duration: at least one half day, for 3 to 6 players.
- A workshop ‘demasqué’, also available an in-company program, with a multitude of the game material for groups of teams of up to 24 people: to strengthen relational qualities and developmental processes by giving attention to nasty encounters, bad feelings in collaboration and confrontations in work contexts.
- Playing field:
1 Nasty Encounters
- Play Attributes:
1 Hourglass (of about 3 minutes);
1 six Colour Dice;
6 Coloured Pencils;
8 mask holders
- Playing Cards:
8 Nasty creaturers;
8 Royal Wisdom
- Playing tokens:
8 Symbols of Encountering
- 1 Instruction Guide with
8 Fill-in form for the exercises in the game;
8 Format for making the mask;