World Games — Amor Fati — Four Winds — Adinkra — Quintessence-game
World Games — playful wisdom for the cosmopolis

The World Games series is derived from (inter)cultural wisdom traditions and they are developed with intercultural perspectives and transcultural means for the good life in the cosmopolis.
The Quest for Wisdom foundation develops intercultural play and dialogue tables for celebrating life as humans in the cosmopolis. These forms can be used also for both individual and group counselling.
With the QfWf-educational and artistic materials, the foundation aims to contribute to the intercultural art of living and enhance developmental processes as well as a sense of community!

The German philosopher Friedrich Schiller (1759-1805) wrote in his Aesthetic Letters that when people play they are human in the full sense of the word, and they are fully human if and only if they play. The Dutch philosopher Huizinga (1872-1945) regarded the ambivalent social and competitive nature of play as culture-building for societal domains such as justice, education and warfare.
Game forms also reflect specific cultural contexts and social characteristics ― such as the game Monopoly, which reflects Western market ideology; the originally Persian game of chess, which is an exercise in strategic insight and martial arts ― whereas oracle games, such as the Chinese Yijing and the Ghanaian Ifa oracle, exist in all cultures. Both gaming and playing are a powerful means, together with dialogue, for establishing connections between cultures.
The World Games contain a Guide for how to play the game with suggestions for engaging in a dialogue together as play group; family, team or community. Also, it is possible to ask for a Quest for Wisdom-facilitator or counsellor to guide you through the game.
Amor Fati

The board game Man, know your self! has been enriched with intercultural perspectives and mythical symbols in a series of try outs 2022-2024 with the readers of the manuscript Amor Fati. After the publication of the book Amor Fati the redesigned version of the board game has beel realized in 2025 — thanks to the funding in 2023-2024 of the Quest for Wisdom project “Global Citizenship of the Street” in which the vision of the Quest for Wisdom is explained through the symbols in the Wheel of intercultural art of living.
Amor Fati is a board game for 2 to 8 people, in which you embark on a journey through a colourful landscape full of symbolism, picking up intercultural visions and mythical wisdom about the journey of life along the way. How the picked wisdoms enrich your vision on life, you always share with your travel group, so that you deepen each other’s insights.
Four Winds

Four Winds is a dialogue game around a colourful dialogue tablecloth, full of symbolism. Sitting around the tablecloth, the symbols enrich your conversation and deepen insights of you address the life themes or a social issues. With this redesign of the dialogue game What is at stake? How is your Quest? you will be using both a set of cards with quotes of European philosophers as well as a set of cards with intercultural perspectives from all corners of the world.
The playing time is at least half a day and it is suitable for a group of 2 to 8 people. Using a Dialogue Guide, you may explore as a group of friends, family or (sports or working) team the issue at stake in four rounds. It is also possible to be guided by a game and dialogue facilitator from the Quest for Wisdom foundation.
Adinkra
Adinkra is a contemplative and educative game
With this game for intercultural communication people get acquainted with a high context culture, especially the Ghanaian wisdom tradition.
With the Play Guide it is possible to play the game as family, group of friends or team. If you prefer an expert who can introduce the Ghanaian wisdom tradition, ask for a Quest for Wisdom-counsellor.
Quintessence
introduces Amor Fati for the good life in the cosmopolis:
The Quintessence game is a card game with wisdom from all corners of the world for practicing the art of living as a global citizen. The name refers to the intercultural symbolism of the natural elements and literally means the fifth element or the ‘quinta essencia’.
The goal is to have meaningful conversations in a small group on the basis of three described game forms and card readings with the 20 playing cards.
Duration is one hour to half a day per game form.
Animal Wisdom Crossing-Boarders
The game Animal Wisdom Crossing-Borders is under construction: Mythical symbolism which plays with wisdom and pranks of animals from the four directions of the world, in order to find the good life!
Purchase of Educative Materials
In the Quest for Wisdom-Brochure you find our up to date offer.
One hundred percent of the money raised by the sale of all of the games will be used in realising our upcoming QfWf educational projects, all of which are non-profit and run by volunteers.
Update 2026-08


